
Hey guys, Tim here, and its been a while, sorry about that. Merry belated Christmas (or happy belated Chanukah or Kwanzaa). Anyway, we have another installment off the unused tactica, in which we are discussing tau gun drones. Now, almost every tau army has gun drones in it, aka on their devilfishes, but no one takes a squadron of gun drones on their own. Many people say that that is because they are contending with pathfinders and piranha skimmer teams for a place in fast attack. We all know that they are useful with crisis and broadside suits to provide extra wounds in the squad to keep your suits alive longer. Anyway, lets look at the pros and cons of the gun drone squadrons:
Pros
- cheap, at 12 points a model, for squad size of 4-8
- decent weapon, with twin linked S 5 Ap 5
- Pinning! (that is so important that it got a bullet point of its own)
- they are jump infantry (jet pack), so you can move out of cover, fire, and then return to cover.
- Can deep strike
- decent initiative
Cons
- horrible ballistic skill (2)
- no combat skills whatsoever (WS 2, S 3, T 3)
- only Ld 7 with a 4+ save
Now, there are two ways you can use your gun drones in game. Most people use them to screen their units from assault by placing them in front of their units. However, there is another way to use them, especially if they are in a gun drone squadron and not off a devilfish. You can deepstrike them in close to the enemy (or advance quickly with your total movement of 12″ a turn) and try to pin enemy units, especially those whose Ld is somewhat low. This is incredibly useful to slow the enemies approach, as you now will have to deal with less units to take care of immediately.